Lock zone

ABSTRACT

A gaming machine that includes a game controller to select symbols from the memory, cause the display to display the selected symbols at the display positions, determine if the displayed symbols include a predetermined symbol, and if the predetermined symbol lands on the pay line, in response to the predetermined symbol landing on the pay line, 1) cause the display to animate the first plurality of anticipation states on the pay line, and 2) randomly determine whether to transition the predetermined symbol to the second plurality of free spin states, in response to determining the predetermined symbol transitioning to the second plurality of free spin states, cause the display to animate the second plurality of free spin states on the pay line.

RELATED APPLICATIONS

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FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT

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MICROFICHE/COPYRIGHT REFERENCE

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BACKGROUND

In electronic gaming machines, stepper video games are often played.While such gaming systems provide players with enjoyment, a need existsfor new gaming systems in order to maintain or increase playerenjoyment.

BRIEF SUMMARY

One embodiment provides a gaming machine that includes a credit inputmechanism to receive a physical item representing a monetary value forestablishing a credit balance. The credit balance is increasable anddecreasable based at least on wagering activity. The gaming machine alsoincludes credit meters to monitor the credit balance, and a displayhaving a plurality of display positions and displaying a pay line. Thegaming machine also includes a memory storing a plurality of symbolsincluding a predetermined symbol. The predetermined symbol has a firstplurality of anticipation states and a second plurality of free spinstates. The gaming machine also includes a game controller to, in accordwith the established credit balance, select symbols from the pluralityof symbols stored in the memory, cause the display to display theselected symbols at the display positions, determine whether theselected symbols include a predetermined symbol, and if thepredetermined symbol lands on the pay line, in response to thepredetermined symbol landing on the pay line, 1) cause the display toanimate the predetermined symbol via the first plurality of anticipationstates on the pay line, and 2) randomly determine whether to trigger abonus game, in response to determining the predetermined symboltransitioning to the second plurality of free spin states, cause thedisplay to animate the predetermined symbol via the second plurality offree spin states on the pay line. The gaming machine also includes apayout mechanism to, in response to determining an award is to beprovided, increase the credit balance based on the award, and to cause apayout associated with the credit balance.

Another embodiment provides a gaming machine that includes a creditinput mechanism to receive a physical item representing a monetary valuefor establishing a credit balance. The credit balance is increasable anddecreasable based at least on wagering activity. The gaming machine alsoincludes credit meters to monitor the credit balance, and a displayhaving a plurality of display positions and displaying a pay line. Thegaming machine also includes a memory storing a plurality of symbolsincluding a predetermined symbol, the predetermined symbol having afirst plurality of anticipation states, and a second plurality of freespin states. The gaming machine also includes a symbol selectioncontroller to, in accord with the established credit balance, selectsymbols from the memory. A display controller causes the display todisplay the selected symbols at the display positions. A triggercondition controller determines if the displayed symbols include apredetermined symbol in a trigger condition. In some cases, the displaycontroller, in response to determining the displayed symbols including apredetermined symbol in a trigger condition, causes the display toanimate the first plurality of anticipation states while keeping thepredetermined symbol and the trigger condition on the display. A freespin controller randomly determines whether to transition thepredetermined symbol to the second plurality of free spin states. Insome cases, the display controller, in response to determining that thepredetermined symbol is to transition to the second plurality of freespin states, causes the display to animate the second plurality of freespin states while keeping the predetermined symbol and the triggercondition on the display. The gaming machine also includes a payoutmechanism to, in response to determining an award is to be provided,increase the credit balance based on the award, and cause a payoutassociated with the credit balance.

Still another embodiment provides a method of gaming for use with agaming machine that includes a credit input mechanism to receive aphysical item representing a monetary value for establishing a creditbalance. The credit balance is increasable and decreasable based atleast on wagering activity. The gaming machine also includes creditmeters to monitor the credit balance, and a display having a pluralityof display positions and displaying a pay line. The gaming machine alsoincludes a memory storing a plurality of symbols including apredetermined symbol. The predetermined symbol has a first plurality ofanticipation states, and a second plurality of free spin states. Thegaming machine also includes a display having a plurality of displaypositions and displaying a pay line, a payout mechanism, and a gamecontroller. The method includes selecting, in accord with theestablished credit balance, a plurality of symbols for display, anddisplaying the selected symbols in the display positions. The methodincludes determining if the displayed symbols include a predeterminedsymbol in a trigger condition, and in response to determining thedisplayed symbols including a predetermined symbol in a triggercondition, the method includes animating on the display the firstplurality of anticipation states while keeping the predetermined symboland the trigger condition on the display. The method includes randomlydetermining whether to transition the predetermined symbol to the secondplurality of free spin states, and in response to determining that thepredetermined symbol is to transition to the second plurality of freespin states, animating on the display the second plurality of free spinstates while keeping the predetermined symbol and the trigger conditionon the display. The method also includes, in response to determining anaward is to be provided, increasing the credit balance based on theaward, and causing the payout mechanism to provide a payout associatedwith the credit balance.

These and other advantages, aspects and novel features of thedisclosure, as well as details of an illustrated embodiment thereof,will be more fully understood from the following description anddrawings.

BRIEF DESCRIPTION OF THE DRAWINGS

Embodiments of the disclosure will now be described with reference tothe accompanying drawings in which:

FIG. 1 is a block diagram of the core components of a gaming system;

FIG. 2 is a perspective view of a standalone gaming machine;

FIG. 3 is a block diagram of the functional components of a gamingmachine;

FIG. 4 is a schematic diagram of the functional components of a memory;

FIG. 5 is a schematic diagram of a network gaming system;

FIG. 6 is a block diagram of a gaming machine;

FIG. 7A illustrates an exemplary base game;

FIG. 7B illustrates a second exemplary base game;

FIG. 7C illustrates a third exemplary base game;

FIG. 7D illustrates a continuation of the third exemplary base game ofFIG. 7C;

FIG. 7E illustrates a fourth exemplary base game;

FIG. 8A illustrates an exemplary predetermined symbol;

FIG. 8B illustrates an exemplary predetermined symbol in a first lockdown state;

FIG. 8C illustrates an exemplary predetermined symbol within a pluralityof anticipation states;

FIG. 8D illustrates an exemplary predetermined symbol within a pluralityof free-spin states;

FIG. 9A illustrates an exemplary predetermined symbol in a feature game;

FIG. 9B illustrates the exemplary predetermined symbol of FIG. 9A beingpulled away from a pay line;

FIG. 9C shows a first animation of a free-spin state;

FIG. 9D shows a second animation of a free-spin state;

FIG. 9E shows a third animation of a free-spin state; and

FIG. 10 illustrates a flow chart of an exemplary lock zone game process.

DETAILED DESCRIPTION

Referring to the drawings, there is shown an embodiment of a gamingmachine that includes a credit input mechanism to receive a physicalitem representing a monetary value for establishing a credit balance,the credit balance being increasable and decreasable based at least onwagering activity. The gaming machine also includes hardware meters tomonitor the credit balance, and a display. The gaming machine alsoincludes a game controller to select symbols from the memory, cause thedisplay to display the selected symbols at the display positions,determine if the displayed symbols include a predetermined symbol, andif the predetermined symbol lands on the pay line, in response to thepredetermined symbol landing on the pay line, 1) cause the display toanimate the first plurality of anticipation states on the pay line, and2) randomly determine whether to transition the predetermined symbol tothe second plurality of free spin states, in response to determining thepredetermined symbol transitioning to the second plurality of free spinstates, cause the display to animate the second plurality of free spinstates on the pay line.

General Construction of Gaming System

The gaming system can take a number of different forms. In a first form,a standalone gaming machine is provided wherein all or most componentsrequired for implementing the game are present in a player operablegaming machine.

In a second form, a distributed architecture is provided wherein some ofthe components required for implementing the game are present in aplayer operable gaming machine and some of the components required forimplementing the game are located remotely relative to the gamingmachine. For example, a “thick client” architecture may be used whereinpart of the game is executed on a player operable gaming machine andpart of the game is executed remotely, such as by a gaming server; or a“thin client” architecture may be used wherein most of the game isexecuted remotely such as by a gaming server and a player operablegaming machine is used only to display audible and/or visible gaminginformation to the player and receive gaming inputs from the player.

However, it will be understood that other arrangements are envisaged.For example, architecture may be provided wherein a gaming machine isnetworked to a gaming server and the respective functions of the gamingmachine and the gaming server are selectively modifiable. For example,the gaming system may operate in standalone gaming machine mode, “thickclient” mode or “thin client” mode depending on the game being played,operating conditions, and so on. Other variations will be apparent topersons skilled in the art.

Referring to FIG. 1, the gaming system 1 has several core components. Atthe broadest level, the core components are a player interface 50 and agame controller 60. The player interface 50 enables manual interactionbetween a player and gaming system 1, and for this purpose includesinput/output components required for the player to enter instructions toplay a game and observe game outcomes.

Components of the player interface may vary from embodiment toembodiment but will typically include a credit mechanism 52 to enable aplayer to input credits. For example, in some embodiments, creditmechanism 52 may include a credit input mechanism 52.1 to receive aphysical item representing a monetary value for establishing a creditbalance. The credit balance may be increasable and decreasable based onwagering activities. Based on the established credit balance, the gamingsystem 1 initiates a game. In some embodiments, the credit mechanism 52also includes a payout mechanism 52.2 to cause a payout associated withthe credit balance. The player interface may also include one or moredisplays 54, a game play mechanism 56 including one or more inputdevices that enable a player to input game play instructions (e.g. toplace a wager), and one or more speakers 58. In some embodiments, eachof the displays 54 includes a plurality of display positions. In otherembodiments, each of the displays 54 includes a plurality of displayareas. Each of the display areas includes a plurality of displaypositions. In the embodiment shown, the display 54 also includes acredit meter 54.1. In some embodiments, credit meter 54.1 displayscredits available, credits bet, and/or credits won.

Game controller 60 is in data communication with player interface 50 andtypically includes a processor 62 that processes game play instructionsin accordance with game play rules and outputs game play outcomes to thedisplay(s) 54. Typically, the game play rules are stored as program codein a memory 64 but can also be hardwired. In some embodiments, thememory 54 may also store data indicative of a plurality of symbols, paytables, images, and other information to be used in games. Herein theterm “processor” is used to refer generically to any device that canprocess game play instructions in accordance with game play rules andmay include: a microprocessor, microcontroller, programmable logicdevice or other computational device, a general purpose computer (e.g. aPC) or a server. That is, a processor may be provided by any suitablelogic circuitry for receiving inputs, processing them in accordance withinstructions stored in memory and generating outputs (for example on thedisplay). Such processors are sometimes also referred to as centralprocessing units (CPUs). Most processors are general purpose units,however, it is also known to provide a specific purpose processor usingan application specific integrated circuit (ASIC) or a fieldprogrammable gate array (FPGA).

Referring to FIG. 2, a gaming system in the form of a standalone gamingmachine 10 includes a console 12 having a display 14 on which aredisplayed representations of a game 16 that can be played by a player.Mid-trim 20 of the gaming machine 10 houses a bank of buttons 22 forenabling a player to interact with the gaming machine, in particularduring game play. The mid-trim 20 also houses a credit input mechanism24 (similar to credit input mechanism 52.1 of FIG. 1) which in thisexample includes a coin input chute 24A and a bill collector 24B. Othercredit input mechanisms may also be employed, for example, a card readerfor reading a smart card, debit card or credit card. Other gamingmachines may be configured to accept a ticket such that the credit inputmechanism 24 may have a ticket reader (not shown) for reading ticketshaving a value and crediting the player based on the face value of theticket. A player marketing module (not shown) having a reading devicemay also be provided for the purpose of reading a player trackingdevice, for example as part of a loyalty program. The player trackingdevice may be in the form of a card, flash drive or any other portablestorage medium capable of being read by the reading device. In someembodiments, the player marketing module may provide an additionalcredit mechanism, either by transferring credits to the gaming machinefrom credits stored on the player tracking device or by transferringcredits from a player account in data communication with the playermarketing module.

As shown in FIG. 2, a top box 26 may carry artwork 28, including forexample pay tables and details of bonus awards and other information orimages relating to the game. Further artwork and/or information may beprovided on a front panel 29 of the console 12. Gaming machine 10 alsoincludes a payout mechanism in the form of a coin tray 30 that ismounted beneath front panel 29 for dispensing cash payouts from gamingmachine 10. Another form of a payout mechanism may include an embeddedprinter to print out a payout ticket associated with the credit balancethat may be redeemed at a cage (not shown).

Display 14 shown in FIG. 2 is in the form of a liquid crystal display.Alternatively, display 14 may be a light emitting diode display, plasmascreen, and/or any other suitable video display unit. Top box 26 mayalso include a display, for example a video display unit, which may beof the same type as display 14, or of a different type.

FIG. 3 shows a block diagram of operative components of a typical gamingmachine which may be the same as or different to the gaming machine ofFIG. 2.

As shown in FIG. 3, a gaming machine 100 includes a game controller 101having a processor 102 mounted on a circuit board. Instructions and datato control operation of processor 102 are stored in a memory 103, whichis in data communication with the processor 102. Typically, gamingmachine 100 will include both volatile and non-volatile memory and morethan one of each type of memory, with such memories being collectivelyrepresented by the memory 103.

Gaming machine 100 has hardware meters 104 for purposes includingensuring regulatory compliance and monitoring player credit, and aninput/output (I/O) interface 105 for communicating with peripheraldevices of the gaming machine 100. Input/output interface 105 and/or theperipheral devices may be intelligent devices with their own memory forstoring associated instructions and data for use with the input/outputinterface or the peripheral devices. A random number generator module113 generates random numbers for use by processor 102. Persons skilledin the art will appreciate that the reference to random numbers includespseudo-random numbers.

In the example shown in FIG. 3, a player interface 120 includesperipheral devices that communicate with game controller 101 includingone or more displays 106, a touch screen and/or buttons 107 (whichprovide a game play mechanism), a card and/or ticket reader 108, aprinter 109, a bill acceptor and/or coin input mechanism 110 and a coinoutput mechanism 111. Additional hardware may be included as part of thegaming machine 100, or hardware may be omitted as required for thespecific implementation. For example, while buttons or touch screens aretypically used in gaming machines to allow a player to place a wager andinitiate a play of a game, any input device that enables the player toinput game play instructions may be used. For example, in some gamingmachines a mechanical handle is used to initiate a play of the game.Persons skilled in the art will also appreciate that a touch screen canbe used to emulate other input devices, for example, a touch screen candisplay virtual buttons which a player can “press” by touching thescreen where they are displayed.

In addition, gaming machine 100 may include a communications interface,for example a network card 112. Network card may, for example, sendstatus information, accounting information or other information to abonus controller, central controller, server or database and receivedata or commands from the bonus controller, central controller, serveror database. In embodiments employing a player marketing module,communications over a network may be via player marketing module—i.e.the player marketing module may be in data communication with one ormore of the above devices and communicate with it on behalf of thegaming machine.

Referring now to FIG. 4, the main components of an exemplary memory 103include RAM 103A, EPROM 103B and a mass storage device 103C. RAM 103Atypically temporarily holds program files for execution by processor 102and related data. EPROM 103B may be a boot ROM device and/or may containsome system or game related code. Mass storage device 103C is typicallyused to store game programs, the integrity of which may be verifiedand/or authenticated by the processor 102 using protected code fromEPROM 103B or elsewhere.

It is also possible for the operative components of gaming machine 100to be distributed, for example, input/output devices 106, 107, 108, 109,110, 111 may be provided remotely from the game controller 101.

FIG. 5 shows a gaming system 200 in accordance with an alternativeembodiment. Gaming system 200 includes a network 201, which for examplemay be an Ethernet network. Gaming machines 202, shown arranged in threebanks 203 of two gaming machines 202 in FIG. 5 are connected to network201. Gaming machines 202 provide a player operable interface and may bethe same as the gaming machines 10, 100 shown in FIGS. 2 and 3, or mayhave simplified functionality depending on the requirements forimplementing game play. While banks 203 of two gaming machines areillustrated in FIG. 5, banks of one, three or more gaming machines arealso envisaged.

One or more displays 204 may also be connected to network 201. Forexample, displays 204 may be associated with one or more banks 203 ofgaming machines. Displays 204 may be used to display representationsassociated with game play on gaming machines 202, and/or used to displayother representations, for example promotional or informationalmaterial.

In a thick client embodiment, a game server 205 implements part of thegame played by a player using a gaming machine 202 and the gamingmachine 202 implements part of the game. With this embodiment, as boththe game server and the gaming device implement part of the game, theycollectively provide a game controller. A database management server 206may manage storage of game programs and associated data for downloadingor access by gaming devices 202 in a database 206A. Typically, if thegaming system enables players to participate in a jackpot game, ajackpot server 207 will be provided to perform accounting functions forthe Jackpot game. A loyalty program server 212 may also be provided.

In a thin client embodiment, game server 205 implements most or all ofthe game played by a player using a gaming machine 202 and the gamingmachine 202 essentially provides only the player interface. With thisembodiment, game server 205 provides the game controller. The gamingmachine will receive player instructions, pass these to the game serverwhich will process them and return game play outcomes to the gamingmachine for display. In a thin client embodiment, the gaming machinescould be computer terminals, e.g. PCs running software that provides aplayer interface operable using standard computer input and outputcomponents. Other client/server configurations are possible, and furtherdetails of a client/server architecture can be found in WO 2006/052213and PCT/SE2006/000559, the disclosures of which are incorporated hereinby reference.

Servers are also typically provided to assist in the administration ofthe gaming network 200, including for example a gaming floor managementserver 208, and a licensing server 209 to monitor the use of licensesrelating to particular games. An administrator terminal 210 is providedto allow an administrator to run network 201 and the devices connectedto the network.

Gaming system 200 may communicate with other gaming systems, other localnetworks, for example a corporate network, and/or a wide area networksuch as the Internet, for example through a firewall 211.

Persons skilled in the art will appreciate that in accordance with knowntechniques, functionality at the server side of the network may bedistributed over a plurality of different computers. For example,elements may be run as a single “engine” on one server or a separateserver may be provided. For example, game server 205 could run a randomnumber generator engine. Alternatively, a separate random numbergenerator server could be provided. Further, persons skilled in the artwill appreciate that a plurality of game servers could be provided torun different games or a single game server may run a plurality ofdifferent games as required by the terminals.

Further Detail of Gaming System

When the credit input mechanism 52.1 (of FIG. 1) has received a physicalitem representing a monetary value, a credit balance is established. Theplayer may then operate the game play mechanism 56 (of FIG. 1) tospecify one or more of a plurality of wagers for the base game and toinitiate a play of the base game. In an exemplary embodiment, at leastcertain of the wagers that the player can wager entitles the player towin a chance to play a feature game, for example, when a triggercondition occurs. In some embodiments, when the credit input mechanism52.1 (of FIG. 1) has received a physical item representing a monetaryvalue for establishing a credit balance, at least a portion of thereceived physical item may initiate a play of the base game directly.

Referring to FIG. 6, a gaming machine 600 (similar to the gaming machine10 of FIG. 2) includes a game controller 60. Game controller 60 includesa processor 62 and a memory 64. Memory 64 includes a symbol memorymodule 64.1 that stores data of a plurality of symbols, a meter memorymodule 64.2 that stores meter data of gaming machine 600, and a programcode memory 64.3 that stores program code to implement a number ofmodules to be executed by processor 62. In the embodiment, memory 64also includes a game rule memory module 64.4 that stores a plurality ofgame rules.

Persons skilled in the art will appreciate that some or all of thecomponents of the game controller 60 could be alternatively implemented.For example, in some embodiments, the game controller 60 and itscomponents are implemented in the form of a dedicated circuit, or anindividual application-specific-integrated-circuit (ASIC). In otherembodiments, game controller 60 and its components is implemented as anindividual ASIC. In other embodiments, some or all of the gamecontroller components may be individually or collectively implemented assoftware modules, controllers, and/or circuitries.

In the embodiment, game controller 60 includes a display controller 621which is configured to control display 54, a random number generator(RNG) 622 configured to generate a random number, and a timer/counter623 configured to time and/or count an amount of time and/or a number ofgames that a base game has been played, for example, without a win, anupgrade, and/or a trigger event. The timer/counter 623 may also count anumber of free spins in a feature game. Game controller 60 also includesan optional meter controller 624 configured to generate meter data, forexample, for display or storage based on game play, and/or to read meterdata from the meter memory 64.2.

Referring back to FIG. 6, the symbol memory module 64.1 further includesdata for a plurality of anticipation states 64.5 of a predeterminedsymbol to be used in a base game, and data for a plurality of free spinstates 64.6 of the predetermined symbol to be used a feature game. Anexemplary feature game is a plurality of free re-spins of the base game.

FIG. 7A illustrates a first exemplary base game 700 that presents apredetermined symbol 702, and symbols 704, 706 landed on a pay line 708.The base game 700 also shows a pay line text indicator 710 and a sirenindicator 712. The base game 700 also shows a number of credit meters,including a bet meter 714, a win meter 716, and a credit meter 718, anda denomination value 720. As shown, the base game 700 includes threespinning reels, 721, 722, 723, and one pay line 708. Each of thespinning reels 721, 722, 723 displays one symbol on the one pay line708. In other embodiments, however, other numbers of spinning reels andpay lines may be used. In addition, spinning reels 721, 722, 723 maydisplay no symbol on pay line 708, where selected symbols may fall aboveor below pay line 708 although the selected symbols may be partially orfully seen above or below the pay line 708.

FIG. 7B illustrates a second exemplary base game 730 that presents aplurality of symbols 731, 733, 735 landed on pay line 708 in reels, 721,722, 723, respectively. In this embodiment, the displayed symbols 731,733, 735 do not form any winning combination. As such, the pay line textindicator 710 and the siren indicator 712 are not actuated. Like thebase game 700 of FIG. 7A, the second exemplary base game 730 also showsbet meter 714, win meter 716, credit meter 718, and denomination value720.

FIG. 7C illustrates a third exemplary base game 740 that presentspredetermined symbol 741 and a one-bar symbol 745 landed on pay line 708in reels 721, 723, respectively. In this embodiment, the displayedpredetermined symbol 741 and the displayed one-bar symbol 745 form awinning combination. As such, the pay line text indicator 710 indicatesa “WIN” condition, but the siren indicator 712 is not actuated becausethe predetermined symbol 741 does not transition into a feature game.FIG. 7D illustrates a continuation of the third exemplary base game 740in which the “WIN” condition of the pay line text indicator 710 beginsto glow.

FIG. 7E illustrates a fourth exemplary base game 750 that presents atwo-bar symbol 751 and a predetermined symbol 753 landed on pay line 708in reels 721 and 722, respectively. In this embodiment, the displayedsymbols 751, 753 form a winning combination. As such, the pay line textindicator 710 indicates a “WIN” condition, but the siren indicator 712is not actuated because the predetermined symbol 741 does not transitioninto a feature game.

Referring now to FIG. 8A, which illustrates an exemplary predeterminedsymbol 800 (similar to the predetermined symbol 741 of FIG. 7C) in afirst anticipation state 801 of the base game 700 (of FIG. 7C). In someembodiments, the predetermined symbol 800 is also a wild symbol. Thepredetermined symbol 800 includes a plurality of doors 802, symbol text804, and a siren 806. During the base game 700 (of FIG. 7C), the doors802 open or partially close, and sandwich the symbol text 804, and thesiren 806 flashes or turns off, as discussed above, and hereinafter.

FIG. 8B illustrates an exemplary predetermined symbol 820 in a free-spinstate 822 during play of a feature game, or a plurality of free-spingames (of FIG. 8D). When a feature game is initiated, display controller621 animates the predetermined symbol 820 on the display 54 as describedbelow. For example, display controller 621 may animates that the doors802 are closed behind the symbol text 804, and the siren 806 is lit.

In some embodiments, the predetermined symbol 800 has a plurality ofanticipation states 830 as shown in FIG. 8C. The anticipation states 830include the first anticipation state 801, as discussed above, withrespect to FIG. 8A. The anticipation states 830 also show a secondanticipation state 832. When the predetermined symbol 800 lands on a payline, the predetermined symbol 800 enters the second anticipation state832, in which the symbol text 804 (“Lock Zone”) begins to separate, thesiren 806 lights up, and a glow 833 begins to show in between the symboltext 804. The anticipation states 830 also show a third anticipationstate 834. In the third anticipation state 834, the symbol text 804remains separated, the siren 806 continues to light, the glow 833continues to show in between the symbol text 804, and the doors 802begin to partially close. In a fourth anticipation state 836, the symboltext 804 remains separated, the siren 806 continues to light, the glow833 continues to show in between the symbol text 804, but the doors 802begin to return to be open. Thereafter, the predetermined symbol 800returns the first anticipation state 801.

In other words, during play of the base game 700 (of FIG. 7), when thepredetermined symbol 800 is displayed, or when the predetermined symbol800 lands on a pay line, the display 54 animates the predeterminedsymbol 800 in the anticipation states 830 sequentially. Thus, when aplayer sees the predetermined symbol 800, the player also sees the doors802 opening and partially closing, the symbol text 804 separating andrejoining, the glow 833 appearing and disappearing, and the siren 806flashing and turning off. In some embodiments, the display 54 repeatedlyanimates the anticipation states 830 in a predetermined amount of time,until a subsequent play of the base game 700 commences, or when anamount of credits have been added to the win meter 716 (of FIG. 7A).Further, in some of embodiments, the display 54 may present theanticipation states 830 as a series of continuous actions depictingmovements of the doors 802 and the symbol text 804, appearances of theglow 833, and actuations of the siren 806. However, in otherembodiments, the display 54 may present the anticipation states 830 as aseries of discrete pictures of movements of the doors 802 and the symboltext 804, appearances of the glow 833, and actuations of the siren 806.

Referring back to FIG. 6, a symbol selection controller 625 a selects aplurality of symbols from the symbol data memory module 64.1 for displayin the base game 700. The processor 62 also includes a featurecontroller 625 b to determine whether to award a feature game. In someembodiments, the feature award controller 625 b randomly determineswhether to award a feature game. In other embodiments, the featurecontroller 625 b determines whether to award a feature game based onother criteria, such as, for example, wagers placed.

Referring back to FIG. 6, processor 62 also includes a trigger detectioncontroller 625 c to detect or determine if a trigger condition exists oroccurs, and whether a feature game is awarded by the feature controller625 b. A trigger condition exists, for example, when the displayedsymbols include the predetermined symbol 800 (of FIG. 8A). Anothertrigger condition exists when the displayed symbols include apredetermined symbol 800 (of FIG. 8A) and the predetermined symbol 800lands on the pay line 708 (of FIG. 7C). Still another trigger conditionexists when the feature controller 625 b determines that a feature gameis to be awarded and when the displayed symbols include thepredetermined symbol 800 (of FIG. 8A). Yet another trigger conditionexists when the feature controller 625 b determines that a feature gameis to be awarded, when the displayed symbols include the predeterminedsymbol 800 (of FIG. 8A), and when the predetermined symbol 800 lands onthe pay line 708 (of FIG. 7E). In some embodiments, the triggerdetection controller 625 c communicates with the feature controller 625b that when the selected symbols for display include a predeterminedsymbol 800 (of FIG. 8A), or when the selected symbols for displayinclude a predetermined symbol 800 landing on the pay line 708, suchthat the feature controller 625 b may determine whether to award afeature game. In other embodiments, the trigger detection controller 625c may be configured to detect any or all of the trigger conditionsdiscussed above.

Further, the processor 62 also includes an award controller 625 d tocommunicate with the trigger detection controller 625 c and to determinewhether an award is to be awarded. For example, when the displayedsymbols include a winning combination, the award controller 625 ddetermines an award, or an amount of a prize, with respect to thewinning combination. The award controller 625 d also determines anaward, for example, when the displayed symbols include the predeterminedsymbol 800 (of FIG. 8A), or when the displayed symbols include apredetermined symbol 800 and when the predetermined symbol 800 lands onthe pay line 708. In such cases, when the displayed symbols include apredetermined symbol 800 (of FIG. 8A), or when the displayedpredetermined symbol 800 lands on the pay line 708, the award controller625 d determines a number of free-spins of the base game 700 to beawarded. The award controller 625 d also awards a prize for thedisplayed predetermined symbol 800 landing on the pay line 708 in thebase game. In such cases, instead of displaying “PAYLINE” in the payline text indicator 710, the pay line text indicator 710 displays “WIN,”as discussed below. The award controller 625 d also determines to awardwinnings associated with the feature game.

In some embodiments, during the animation of the anticipation states830, the feature controller 625 b may dynamically determine whether toaward a feature game. In other embodiments, the feature controller 625 bmay predetermine whether to award a feature game before the base game700 (of FIG. 7E) is initiated.

When the feature controller 625 b determines a feature game is to beawarded, instead of proceeding to the fourth anticipation state 836, thedisplay controller 621 may control the display 54 to animate thepredetermined symbol 800 transitioning into a plurality of free-spinstates. In some embodiments, an animation of the anticipation states 830may last as long as credits are being added to the win meter 716 for anaward due for the predetermined symbol 800 landing on the pay line 708.For example, an animation of the anticipation states 830 for a200-credit win takes longer than an animation of the anticipation states830 for a 2-credit win. In some embodiments, a player may use the gameplay mechanism 56 to advance the win meter 718 to display a win total,instead of repeatedly animating the plurality of anticipation states 830while intermediately incrementing the win meter 718.

FIG. 8D illustrates a plurality of free-spin states 850, when thefeature controller 625 b determines to award a number of free-spins. Thefree-spin states 850 include a first free-spin state 851, similar to thefirst anticipation state 801 (of FIG. 8A). In the first free-spin state851, the predetermined symbol 800 includes doors 802, symbol text 804,and siren 806. During the transition, the doors 802 are initially openand sandwich the symbol text 804, and the siren 806 is not lit. Thefree-spin states 850 also show a second free-spin state 852 (similar tothe second anticipation state 832), in which the symbol text 804 (“LockZone”) begins to separate, the siren 806 lights up, and the glow 833begins to show between the symbol text 804. In a third free-spin state853 (similar to the third anticipation state 834), the symbol text 804remains separated, the siren 806 continues to light, the glow 833continues to show in between the symbol text 804, and the doors 802begin to partially close. In a fourth free-spin state 854, the symboltext 804 remains separated, the siren 806 continues to light, but thedoors 802 are shut behind the symbol text 804 and the glow 833 is shutbehind the doors 802. In a fifth free-spin state 855, the symbol text804 rejoins, the siren 806 continues to light, and the doors 802 remainshut behind the symbol text 804. Thereafter, a feature game commences,detailed hereinafter.

In short, during play of the base game 700 (of FIG. 7E), when thepredetermined symbol 800 lands on a pay line and the feature controller625 b determines that a feature game is to be awarded, the display 54animates the predetermined symbol 800 in the anticipation states 830,and transitions to animate the free-spin states 850. During theanimation of the free-spin states 850, the doors 802 open, partiallyclose, and completely close, the symbol text 804 separates and rejoins,the glow 833 appears and disappears, and the siren 806 lights and turnsoff.

Referring back to FIG. 6, the feature controller 625 b also manages howa feature game is played. FIG. 9A shows a commencement of a feature game900 that includes a plurality of free spins of the base game 700 with apredetermined symbol 901 (similar to the predetermined symbol 800 in thethird free-spin state 853) on the pay line 708. The display 54 displaysthe predetermined symbol 901 in the third free-spin state 853 where thepredetermined symbol 901 lands on pay line 708. The pay line textindicator 710 displays “WIN” indicative of a feature game having beenawarded, and the siren 806 flashes. The display 54 displays a banner 908having an exemplary message “WIN UP TO 20000 CREDITS AT MAX BET”indicative of the base game is being played. The display 54 alsodisplays an original background 912 indicative of the base game 700being played. Note that the predetermined symbol 901 is nowtransitioning from the anticipation states 830 to the free-spin states850, in which doors 904 are closing, and all other symbols visible thatare not on pay line 708 remain unchanged.

FIG. 9B shows an animation 920 of the fifth free-spin state 854 thatincludes a predetermined symbol 901 on the pay line 708. However, thesymbol text indicator 708 is not separated and the doors 904 are shut.

FIG. 9C shows an animation 930 of the fifth free-spin state 854 thatincludes a first chain 932 and a second chain 934 in a process oflocking the predetermined symbol 901 on the pay line 708. In someembodiments, the first chain 932 locks the predetermined symbol 901first. In other embodiments, the second chain 934 locks thepredetermined symbol 901 first. Still in other embodiments, the firstchain 932 and the second chain 934 lock the predetermined symbol 901simultaneously. The siren 712 also begins to flash, while the background912 also begins to change color to indicate that a feature game 936 hasbeen initiated. Further, the banner 908 has also been changed to reflectthat the feature game 936 has been initiated with “LOCK ZONE.” In theembodiment shown, two additional predetermined symbols 937, 938 aredisplayed, with respective doors opened.

FIG. 9D shows an animation 940 of the fifth free-spin state 854 of thefeature game 936. In the embodiment shown, the doors of the twoadditional predetermined symbols 937, 938 are now closed behind the“LOCK ZONE” text, and the sirens 942, 944 begin to flash. However, onlythe predetermined symbol 901 remains locked to the pay line 708, whilereels 722, 723 are free to spin.

FIG. 9E shows an animation 950 of the fifth free-spin state 854 of thefeature game 936. In the embodiment shown, a first three-bar symbol 952and a second three-bar symbol 954 are selected for display. In theembodiment shown, the display controller 621 may animate an attempt toremove the chains 932, 934 by tugging the locked predetermined symbol901 of FIG. 9D down. As shown in FIG. 9E, the animation 950 begins withthe locked predetermined symbol 800 of FIG. 9A being tugged down fromthe pay line 708. The animation 950 then returns the lockedpredetermined symbol 901 of FIG. 9A snapping back to the pay line 708.

In other embodiments, the feature controller 625 b commences the featuregame 900 when a player initiates the feature game 950 via the game playmechanism 56 (of FIG. 1). When the feature game 900 commences, thefeature controller 625 b also causes the display 54 to spin a pluralityof reels for a predetermined amount of time, for example, 1 second.During the commencement, for another predetermined amount of time, forexample, 2 seconds, the reels spin, and the siren 806 animates flashingwhile the background 912 changes color. The reels stop spinning after anamount of time, for example, 2.75 seconds, the free-spin feature game950 starts. After the feature game is finished, the background 908returns to its original color, the siren 712 stop flashing, and thebanner 908 returns to a base game banner.

As discussed above, the feature game 950 is a plurality of free-spins ofthe base game 700 with the predetermined symbol 901 padlocked on the payline 708. In this regard, the award controller 625 d (of FIG. 6)determines the number of free-spins of the base game 700 to be awarded.

FIG. 10 illustrates a flow chart of an exemplary lock zone game process1000. At block 1002, the base game 700 (of FIG. 7A) is played from whicha feature game may be triggered. In some embodiments, when the creditinput mechanism 52.1 (of FIG. 6) receives a physical item representing amonetary value for establishing a credit balance, the game controller 60(of FIG. 6) may initiate the base game 700. The game controller 60 alsoselects symbols from the symbol memory module 64.1 for display. Forexample, the base game 700 may have three vertically spinning reels 721,722, 723 which stop to display a 1 by 3 array of game symbols. Awardsare achieved based on a symbol outcome shown in the 1×3 array.

The trigger detection controller 625 c may determine at block 1004 if aspecial symbol (such as, for example, the predetermined symbol 800 ofFIG. 8A) is displayed during the play of the base game 700. If thetrigger detection controller 625 c determines at block 1004 that aspecial symbol is not displayed, or not displayed on the pay line 708,the lock zone game process 1000 at block 1006 determines if another basegame is to be played. If no additional base game is to be played, asdetermined at block 1006, the lock zone game process 1000 ends at block1008. If an additional base game is to be played, as determined at block1006, the lock zone game process 1000 returns to block 1002. If thetrigger detection controller 625 c determines at block 1004 that aspecial symbol is displayed, or displayed on the pay line 708, thetrigger detection controller 625 c determines that a trigger conditionexists, and the lock zone game process 1000 proceeds to cause thedisplay controller 621 to animate the plurality of anticipation states830 at block 1010. At block 1012, the feature controller 625 b randomlydetermines if a feature game is to be awarded.

At block 1014, the lock zone game process 1000 determines if a featuregame is to be awarded. If the lock zone game process 1000 determinesthat a feature game is not awarded, the award controller 625 d increasesthe credit balance based on the special symbol, or on the special symbollanded on the pay line 708, at block 1016. At block 1018, the paymechanism 52.1 then provides a payout based on the credit balance.

However, if the lock zone game process 1000 determines that a featuregame is to be awarded, the feature controller 625 b at block 1020 causesthe display 54 to animate a transition from the plurality ofanticipation states 830 to the plurality of free-spin states 850, asdiscussed above. The lock zone game process 1000 also determines anumber of free spins being awarded, and commences a feature game(similar to the feature game 900 of FIG. 9D) at block 1022. At block1024, the feature controller 625 b causes the reels 721, 722, 723 tovisually spin, while padlocking any unlocked reels of reels 721, 722,723 to visually spin, while padlocking the reel with the special symbolso that the padlocked reel does not spin to keep the special symbollocked on the pay line 708. After spinning the unlocked reels of reels721, 722, 723, the award controller 625 d awards a winning, andincreases the credit balance based on the winning. In some embodiments,the winning for a subsequent spin is at least equal to the winning for aprevious spin. For example, if the winning for a current spin awards 6credits, the winning for a subsequent spin awards at least 6 credits.For example, if the winning for a current spin will award 6 credits, thewinning for a subsequent spin awards at least 6 credits for a totalfeature game award of 12 credits. Thus, the feature game 900 guaranteesa winning in each spin, and increases a total winning as each additionalspin is awarded.

Table I below lists an exemplary pay table for the feature game 900based on wagers placed. For example, when the special symbol is a wildsymbol, and when a wager of 2 credits is placed, a combination of 1 wildand a Red 7 pays a 1 Wild win (2× bet), which is 4 credits.

TABLE I Pay 1 Credit 2 Credits 3 Credits 3 Wild 500 1000 2500 3 Red 7100 200 300 3 Bar 50 100 150 3 Bar 20 40 60 3 Bar 10 20 30 3 Any Bar 510 15 2 Wild 5 10 15 1 Wild 2 4 6

Referring back to FIG. 10, at block 1026, the lock zone game process1000 determines if the spin at block 1024 is the last spin. If the spinat block 1024 is the last spin, the pay mechanism 52.1 then provides apayout based on the credit balance at block 1018. If the spin at block1024 is the last spin, the lock zone game process 1000 moves to a nextspin at block 1028 and repeats block 1024. If an additional specialsymbol is displayed on the display 54, the displayed additional specialsymbol is also padlocked with chains 904. Further, U.S. application Ser.Nos. 29/608,103 and 29/608,104, are incorporated herein by reference.

Further aspects of the method will be apparent from the abovedescription of the system. It will be appreciated that at least part ofthe method will be implemented electronically, for example, digitally bya processor executing program code such as in the above description of agame controller. In this respect, in the above description certain stepsare described as being carried out by a processor of a gaming system, itwill be appreciated that such steps will often require a number ofsub-steps to be carried out for the steps to be implementedelectronically, for example due to hardware or programming limitations.For example, to carry out a step such as evaluating, determining orselecting, a processor may need to compute several values and comparethose values.

As indicated above, the method may be embodied in program code. Theprogram code could be supplied in a number of ways, for example on atangible computer readable storage medium, such as a disc or a memorydevice, e.g. an EEPROM, (for example, that could replace part of memory103) or as a data signal (for example, by transmitting it from aserver). Further different parts of the program code can be executed bydifferent devices, for example in a client server relationship. Personsskilled in the art will appreciate that program code provides a seriesof instructions executable by the processor.

It will be understood to persons skilled in the art of the inventionthat many modifications may be made without departing from the spiritand scope of the invention. In particular, it will be apparent thatcertain features of embodiments of the invention can be employed to formfurther embodiments.

It is to be understood that, if any prior art is referred to herein,such reference does not constitute an admission that the prior art formsa part of the common general knowledge in the art in any country.

In the claims which follow and in the preceding description of theinvention, except where the context requires otherwise due to expresslanguage or necessary implication, the word “comprise” or variationssuch as “comprises” or “comprising” is used in an inclusive sense, i.e.to specify the presence of the stated features but not to preclude thepresence or addition of further features in various embodiments of theinvention.

The invention claimed is:
 1. A gaming machine comprising: a credit inputmechanism configured to receive a physical item representing a monetaryvalue for establishing a credit balance, the credit balance beingincreasable and decreasable based at least on wagering activity; creditmeters configured to monitor the credit balance; a display having aplurality of display positions and displaying a pay line; a memorystoring a plurality of symbols including a predetermined symbol, thepredetermined symbol having a plurality of anticipation states and aplurality of free spin states; a game controller configured to, inaccord with the credit balance: select first symbols from the pluralityof symbols stored in the memory; cause the display to display the firstsymbols at the plurality of display positions; determine whether thefirst symbols include the predetermined symbol that has landed in adisplay position on the pay line; in response to determining that thepredetermined symbol has landed in the display position on the pay line,randomly determine whether to trigger a bonus game; in response todetermining not to trigger the bonus game, cause the display to animatethe predetermined symbol transitioning through the plurality ofanticipation states to an unlocked state; in response to determining totrigger the bonus game, cause the display to animate the predeterminedsymbol transitioning through the plurality of free spin states to alocked state; determine whether an award is to be provided; and inresponse to determining that the award is to be provided, increase thecredit balance based on the award; and a payout mechanism configured tocause a payout associated with the credit balance.
 2. The gaming machineaccording to claim 1, wherein the game controller is further configuredto award a plurality of free games in response to triggering the bonusgame.
 3. The gaming machine according to claim 2, wherein the pluralityof free games are associated with respective awards.
 4. The gamingmachine according to claim 2, wherein a current award of a current freegame of the plurality of free games is at least equal to a previousaward of a previous free game.
 5. The gaming machine according to claim1, wherein the game controller is further configured to cause thedisplay to: animate an attempt to unlock the predetermined symbol fromthe display position on the pay line; and animate a return of thepredetermined symbol to the locked state in the display position on thepay line.
 6. A gaming machine comprising: a credit input mechanismconfigured to receive a physical item representing a monetary value forestablishing a credit balance, the credit balance being increasable anddecreasable based at least on wagering activity; credit metersconfigured to monitor the credit balance; a display having a pluralityof display positions; a memory storing a plurality of symbols includinga predetermined symbol, the predetermined symbol having a plurality ofanticipation states and a plurality of free spin states; a gamecontroller configured to, in accord with the credit balance: selectfirst symbols from the plurality of symbols stored in the memory; causethe display to display the first symbols at the plurality of displaypositions; in response to determining that the first symbols include thepredetermined symbol in a trigger condition, cause the display toanimate the predetermined symbol transitioning through the plurality ofanticipation states while keeping the trigger condition on the display;in response to determining that the predetermined symbol is totransition through the plurality of free spin states, cause the displayto animate the predetermined symbol through the plurality of free spinstates to a locked state while keeping the trigger condition on thedisplay; animate an attempt to unlock the predetermined symbol and areturn of the predetermined symbol to the locked state while keeping thetrigger condition on the display; and in response to determining that anaward is to be provided, increase the credit balance based on the award;and a payout mechanism configured to cause a payout associated with thecredit balance.
 7. The gaming machine according to claim 6, wherein, inresponse to determining that the predetermined symbol is to transitionto the plurality of free spin states, the game controller is furtherconfigured to cause the display to display an awarding of a plurality offree games.
 8. The gaming machine according to claim 7, wherein theplurality of free games are associated with respective awards.
 9. Thegaming machine according to claim 7, wherein a current award of acurrent free game of the plurality of free games is at least equal to aprevious award of a previous free game.
 10. The gaming machine accordingto claim 6, wherein the trigger condition includes displaying thepredetermined symbol in a predetermined display position.
 11. A methodof gaming with a gaming machine, the method comprising: establishing acredit balance on a credit meter of the gaming machine in response to acredit input mechanism of the gaming machine receiving a physical itemrepresenting a monetary value; selecting, in accord with the creditbalance, first symbols from a plurality of symbols stored in a memory ofthe gaming machine; displaying the first symbols in a plurality ofdisplay positions of a display of the gaming machine; in response to agame controller of the gaming machine determining that the first symbolsinclude a predetermined symbol in a trigger condition, animating on thedisplay the predetermined symbol transitioning through a plurality ofanticipation states; in response to the game controller determining thatthe predetermined symbol is to transition through a plurality of freespin states, animating on the display the predetermined symboltransitioning through the plurality of free spin states to a lockedstate; animating an attempt to unlock the predetermined symbol and areturn of the predetermined symbol to the locked state; in response todetermining an award is to be provided, increasing the credit balancebased on the award; and causing a payout mechanism of the gaming machineto cause a payout associated with the credit balance.
 12. The method ofgaming according to claim 11, further comprising, in response todetermining the predetermined symbol is to transition through theplurality of free spin states, displaying an awarding of a plurality offree games on the display.
 13. The method of gaming according to claim12, further comprising associating the plurality of free games withrespective awards.
 14. The method of gaming according to claim 12,wherein a current award of a current free game of the plurality of freegames is at least equal to a previous award of a previous free game. 15.The method of gaming according to claim 11, further comprising, keepingthe trigger condition on the display while animating the predeterminedsymbol transitioning through the plurality of free spin states to thelocked state.
 16. The method of gaming according to claim 15, furthercomprising keeping the trigger condition on the display while animatingthe attempt to unlock and the return to the locked state.
 17. The methodof gaming according to claim 11, wherein the trigger condition includesdisplaying the predetermined symbol in a predetermined display position.